This page was last modified 14:07, 8 February 2008.

Airstep

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Airstep is a change in the original QuakeWorld physics that allows players perform jumps that start or end on stairs without losing all the speed.

Contents

[edit] Effects

  • In original QW physics if you walk towards stairs and do a jump that lands you on the stairs, usually you will lose all the speed you have. Airstep prevents this.
  • In original QW it's almost impossible to start jumping while walking up the stairs. Airstep allows you to do such a jump.
  • Airstep does drop your speed though, so it's practically impossible to do a continuous Bunny Hopping through the stairs.

[edit] Usage

On most servers Airstep can be enabled with command /airstep. Majority of current servers support that command. Airstep has been added to KTX around May 2007, server-side command pm_airstep was added into MVDSV around April 2007.

[edit] Criticism

Situations where Airstep plays an important (and criticised) role

  • dm3, stairs near SNG area: high-skilled players are able to move from lifts-below area through SNG area, ending their run at SNG-tele, using continuous Bunny Hopping. The trick to do so is to land precisely at the first stairs in a specific way that doesn't block you; Airstep would remove advantage of mastering this skill
  • dm6, stairs in ra-tunnel: when jumping from mega-tunnel, it is possible to land on those stairs in a way that allows you to continue Bunny Hopping, further to the ra area, therefore make your attack faster; Airstep removes the need to master the skill of landing on the stairs properly, it will make you always continue Bunny Hopping

[edit] Tournaments with Airstep

Airstep has been used in the Kenya tournament series, for example in Double Tuesday Kenya it has been used "on maps with bad stairs design".

[edit] Links

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