This page was last modified 14:07, 8 February 2008.
Airstep
From QuakeWorld Wiki
Airstep is a change in the original QuakeWorld physics that allows players perform jumps that start or end on stairs without losing all the speed.
Contents |
[edit] Effects
- In original QW physics if you walk towards stairs and do a jump that lands you on the stairs, usually you will lose all the speed you have. Airstep prevents this.
- In original QW it's almost impossible to start jumping while walking up the stairs. Airstep allows you to do such a jump.
- Airstep does drop your speed though, so it's practically impossible to do a continuous Bunny Hopping through the stairs.
[edit] Usage
On most servers Airstep can be enabled with command /airstep. Majority of current servers support that command. Airstep has been added to KTX around May 2007, server-side command pm_airstep was added into MVDSV around April 2007.
[edit] Criticism
Situations where Airstep plays an important (and criticised) role
- dm3, stairs near SNG area: high-skilled players are able to move from lifts-below area through SNG area, ending their run at SNG-tele, using continuous Bunny Hopping. The trick to do so is to land precisely at the first stairs in a specific way that doesn't block you; Airstep would remove advantage of mastering this skill
- dm6, stairs in ra-tunnel: when jumping from mega-tunnel, it is possible to land on those stairs in a way that allows you to continue Bunny Hopping, further to the ra area, therefore make your attack faster; Airstep removes the need to master the skill of landing on the stairs properly, it will make you always continue Bunny Hopping
[edit] Tournaments with Airstep
Airstep has been used in the Kenya tournament series, for example in Double Tuesday Kenya it has been used "on maps with bad stairs design".

