DM4
From QuakeWorld Wiki
| DM4 - "The Bad Place" | |
| Author: | American McGee |
| Gametypes: | Duel, 2on2, FFA |
One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee.
Contents |
[edit] Items
Some comments about the map items.
| Items | ||
| Weapons | Powerups | |
| Lightning Gun: 1 | Mega Health: 1 | |
| Rocket Launcher: 2 | Quad Damage: Yes | |
| Grenade Launcher: 1 | Ring of Shadows: No | |
| Super Nailgun: None | Pentagram of Protection: No | |
| Nailgun: 1 | Armor | |
| Super Shotgun: 1 | Red Armor: 1 | |
| Ammunition | Yellow Armor: 1 | |
| Pack of 6 Cells: Unknown | Pack of 12 Cells: Unknown | Green Armor: 2 |
| Pack of 5 Rockets: Unknown | Pack of 10 Rockets: Unknown | Health |
| Pack of 25 Flechettes: Unknown | Pack of 50 Flechettes: Unknown | 25 Health: Unknown |
| Pack of 20 Shells: Unknown | Pack of 40 Shells: Unknown | 15 Health: Unknown |
[edit] Popularity
Dm4 is part of the TB3 and TB5 family and is probably the most widely played map for 1on1 around the world.
It's also played in 2on2 albeit not as much as in 2on2 it's still considered to be both TB3 and TB5
Dm4 is not played in 4on4.
[edit] Appeal
What's awesome about the map?
[edit] Critisism
Why wouldn't someone want to play the map?
[edit] Areas
What is the general shape of the map?
[edit] Area One
[edit] Area Two
[edit] Area Three
[edit] Area Four
[edit] How to Play
[edit] Duel
DM4 favors a fast pace approach, but can become slow paced (eg: QHlan 3 or 4 final[claim disputed]). The slow pace is facilitated by a high tendency for spawn fragging due to three factors: the closeness of some spawn points to the LG area, the overall small size of the map, and the existence of only one control point and only one secure spawn spot in that control point. This control point is the only Red armor area on the map, and many otherwise close DM4 matchups are decided by the quality of a player's "RA spawns".
Nevertheless, DM4 places a lot of importance on rushing, aim, being totally aware where your opponent is at all times, and controlling/attacking the combined Red/Yellow Armor area. Most top DM4 players are "rushers". A fourth factor that facilitates slow pace is the ability to camp in the Mega room, but this is very risky and is usually only done to buy time, because this room has only one entrance/exit.
[edit] 2 on 2
[edit] DMM4
Why would someone want to play this map in DMM4?
[edit] Free for All
Just for fun. :)
[edit] External links
- Download the loc files as part of the
Flintheart collection.
| QuakeWorld maps | |||
| Main maps | |||
|---|---|---|---|
| Aerowalk | DM2 | DM3 | DM4 | DM6 | E1M2 | ZtnDM3 | |||
| Kenya maps | |||
| A2 | Blessed | CMT3 | CMT4 | Enraged | Hate | RF2 | RWild | Schloss | Skull | VDM3 | ZtnDM6 | |||
| Trick maps, practice maps and others | |||
| 2bfree | Amphi | EndIf | PovDMM4 | Way2ez | Way2ez2 | Zediit | Ztricks | Ztricks2 | More... |

